Monday, December 28, 2020

 initial then final designs of background

This is the first design I initially created using illustrator, I made this for the forest level, so I made sure to add a background filled with mountains and lots of vegetation. Additionally, I added more tree details in the second design below as I thought it would make the scene look more like a literal forest.


https://youtu.be/94MXcvc6khM





I then decided I wanted to make the scene to appear more clean  , neat inspired by the image I saw above on YouTube. whilst having all the same elements as the above designs.
I created another design but with different tones and better use of space.
Then afterwards I thought to adapt the scene to accommodate the village, I used simple shapes to represent houses and I decided not to use too much detail to cause less visual disturbance as this is just the background.



-Making our game and planning

With creating our official game we decided to work together in one large group, 

then we started to compile our ideas together.

We looked at 2d and 3d games including, Rayman, Assasins Creed, Donkey Kong and a few other fantasy games.

From these games we decided that we should have a game with a simple amount of levels, with the genre based on fantasy.

spider diagram




Shrek. 2001. [film] Directed by V. Jenson and A. Anderson. Universal Pictures.

We then created a spider diagram, that had details of the type of characters we wanted , originally some agreed on having a hybrid main character that is half ogre half elf, or half vampire. We looked briefly at Shrek and the types of weapons used by ogres.

Eventually, more people sided with the idea of the character being a vampire only as it was more simple and rational.

We then made a list of locations and weapons, for the location we decided to have a village a dungeon/salt mine and a forest. Additionally most importantly we had to create the story for the vampire. 

This is when we came up with ideas such as having blood bags to power up the vampire as it travels through the levels and having garlic guns or salt guns as disadvantages to the vampire.


We later divided our roles, and I chose to be partly in charge of the background art and other graphics.

   The other roles included, level designs which Sophie and Albert were in charge of,

   The coding was also with Sophie, Albert and also Jennifer,

   The 3D character modelling responsibility was Sean Gabi and Yifan 

   and Karen and Gabi were in charge of 2d concepts


Wednesday, November 25, 2020


Unity - Manual: Joints (unity3d.com)

This week we looked at different types of joints, some of them are displayed above.
Afterwards, we applied these joints onto objects on unity.


Below shows me using the fixed and spring joint
The fixed joint helped more with keeping some joints still whilst the spring




Sunday, November 15, 2020

 Team work practices 3 (ACE initial brief)

In this meeting we discussed our task and we may be mostly assessed on.

- The task will be given to all of us at the same time or downloaded at the same time.

-Most of the key attributes the assessors will look for are:

Analysis skills

Problem solving skills

Teamwork

Whilst we are completing the task it is very important for everyone contributing to clarify their roles and what they are doing, also its ideal for everyone to reach an agreement on the given plan.

The assessors can also mark what they can see and hear so communication is very important, but ideas should be brought about in a positive but challenging way rather than being heavily argumentative.

It is very crucial to have a good beginning and ending as those are the most memorable moments generally.

Have a subject matter which will need to be summarised before presenting in-groups Teamwork Free content, s Of Team Work, text, team, presentation png |  PNGWing

 Team work practice (2)

Three Teamwork Trends That May Not Survive This Crisis | INSEAD Knowledge

Creator: RLT_Images |

In our first unity workshop, we learnt a few basics and controls to make a 3D game, below are a few controls I learnt:

-Right click plus move mouse = moving around a scene

-Click any object plus (alt)key plus rotating mouse = seeing all dimensions of the object without the scene moving too much

-Click object plus (W) key= ability to drag objects up and down

-Click object plus (E)key= rotating feature

These instructions helped me to create and organise the positioning of 3D shapes onto my platform, I was also able to resize them to my standards.

Teamwork practices (1)

- From our initial meeting we were given a brief overview of what is to come during this module, also what our responsibilities may vaguely look like.

-Overall this module the main objective is to oversea how me and the rest of my course mates workweek together in teams.

-We will also be placed into work environments to deeply asses how we perform naturally in the roles, and eventually we will learn more about ourselves and how we work with other people.


Part of what we will be doing will include producing a video game together on the unity software, each of us will have to make personal contributions to the project, this may come in the form of: sketches, story plot lines , perhaps coding and many other things to help the team.

-We intent to have weekly unity workshops where we will learn how to build up our games and learn the basic skills.