Tuesday, January 12, 2021

 The way we mostly stayed in communication/peer review

Overall, we used 'we transfer',email, GitHub and our WhatsApp group chat and skype
We originally begun with only using WhatsApp and skype since at the beginning of the game we were only contributing ideas and assigning roles. Skype was useful since everyone could be present at the same given time, so ideas were more in real time. Although, WhatsApp overall was more ideal even though information could not always be received quickly the app in general was used more frequently than skype so long-term it was better.

Eventually when we begun creating, we started to share our ideas onto GitHub which was easy to use and to place our ideas onto unity. Through this method I learnt how to add ,clone and update repository's using the online appropriate url's, which I struggled with at first but I got better with practice. The more scripts and levels and assets were added into the game, the bigger the file became and eventually it was more efficient for team members to send the rest of the work through 'we transfer'. Overall, there were a lot of digital resources for us to share different types of files. 
Although, because of the pandemic communicating to another was possible but not in the greatest possible way, in the future it would be better to communicate both in person and individually so everyone has a more similar sense of understanding of the work.





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